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Clear channel first tent

The first tent roadblock

Clear Channel is the eighth contract for the South Koreans and the second for them in the third act of Mercenaries: Playground of Destruction.

Overview[]

The contract involves destroying Chinese garrison tents at five separate roadblocks.

Objectives[]

  1. Destroy Chinese garrison tents

Supplies & Support Given[]

  • Stealth Fighter Attack x1 - Free
  • Stealth Bomber Attack x1 - Free
  • S. Korean K966 Scout Delivery - $24,000
  • South Korean Supply Drop - $4,000

The Contract[]

It is very difficult, or very time-consuming, depending on the tactic used, to destroy all five tents without making the Chinese hostile towards the mercenary. Even using laser guided airstrikes from maximum render distance will make the Chinese hostile and your reputation will instantly plummet to nothing. However, strangely, if you destroy the tent with a missile and do not look in the direction of the resulting explosion, you will not incur any faction loss. The best way to do this is to grab a helicopter with AT missiles (there are numerous hidden MD-500s in the hills) and fly to the edge of the render distance (going out of render distance will make the tent despawn, so attacks cannot hit it) and fire an AT missile at the tent, then turn the helicopter around before the missile lands, the tent will be destroyed but your reputation won't be. The range and height for all of the tents varies, though it's typically when you can still see the yellow objective marker above the tent, but not the tent itself.

The time-consuming tactic goes as follows. You need to kill every single Chinese in the parameter. If you do not want to lose reputation then you need to use South Koreans. There are many K966 Scouts patrolling the roads to the south of the tents. Pick one up and fill it with South Korean soldiers from one of the other patrolling cars. Then simply bring it next to one of the tents and let you guys loose while remaining in the vehicle (L2 button on PS2). If a Chinese mounts your gun later just get him off with L2 as well. Ideally one of the two scenarios happens. First, you kill every single one of the Chinese around the tent and spawning from the tent. Or a stray RPG or TOW from your own car destroys the tent. After you kill every single Chinese (watch out for ones glitched in the woods, your guys will aim at them if mounted) simply destroy all the tents with the dropped RPGs. You will most likely need to fill the car several times because of all the tanks and mounted rockets. Filling the car with soldiers is necessary because they get rid of Chinese soldiers way quicker than TOW mounted guy while ensuring some of RPG fire does not go to the car.

A third, untested tactic, is to use Merchant of menace to order Chinese fuel truck, get a South Korean soldier inside with you and then park the truck next to a tent. Ideally, if you exit the truck while leaving the South Korean soldier inside (L1 button on PS2) the Chinese will notice him and fire an RPG at him, blowing the truck up and destroying the tent. This tactic, if it works, should be way quicker and simpler than either of the tactics mentioned above.

Otherwise, if you don't care about your reputation with the Chinese, you can simply fly up and blast the tents, or utilise airstrikes to take them out.

The first tent is initially guarded by a couple PLA soldiers, and one heavy soldier with an RPG. As soon as hostilities begin more RPG troops will spawn from the tent. The second tent features a few more soldiers and a recoilless rifle. The third is guarded by a group of soldiers with an emplaced MG. The fourth features a Type 96 tank, and a nearby S70 Transport which hovers around the area between the fourth and fifth tent. The fifth tent has a group of soldiers, a grenade MG, and a Type 95 Anti-Air. There is also a nearby NK garrison in the hills, which features a ZSU-57 which may fire on the S70 and destroy it.

The value of the contract is $110,000. Completing this contract will make the K200 APC available for purchase from the Merchant of Menace. Intel regarding the location of the Six of Hearts will also be given.

Email Message[]

Sender: Lieutenant Yung Kim

Subject: Contract: 'Clear Channel'

Each roadblock has a garrison stationed nearby. The terms of the contract require you to destroy each garrison tent. Buford's men will come in and mop up afterwards.

---

Contract Terms & Conditions

1. Destroy Chinese garrison tents

Contract value: $110,000

Transcript[]

The player enters the HQ. Buford and Major Park are having a conversation

  • Major Park: (in Korean) Oh, you mean Peng hopes we attack the roadblock and give him the chance to retaliate?
  • Agent Buford: (in Korean) We will attack the roadblocks, Park, don't worry about that. Just not with your troops. Speaking of which...

Buford turns his attention to the mercenary

  • Buford: That Chinese fella Peng set up a bunch of roadblocks between here and Sinuiju. They're stopping Park's men from getting aid to their northern cousins. I need someone to clear those roadblock for me, and teach my buddy Peng a lesson at the same time. If you get my meaning.

The player remains in the HQ

  • Agent Buford: Bad enough trying to get anything done around here with Song and his armful o' nukes, now I got Peng breathin' down my neck.

The player still remains in the HQ

  • Agent Buford: Heh, I can't wait 'till Peng gets a load of you. Thinks he can manipulate me into attacking him, screw him. Who does he think he's dealing with?

The player continues to remain in the HQ

  • Agent Buford: Listen, I got men waitin' to move into the north, why don't you get off your ass and wipe out some of those Chinese troops for me?

The player accepts the contract

  • Fiona: You ever get the feeling we're fighting 3 or 4 different wars here?
    • Chris: They're definitely getting their money's worth out of us.
    • Jennifer: Yeah, all for the price of one. They're definitely getting their money's worth out of us.
    • Mattias: It's not such a bad thing, though. For me, anyway.

The player approaches one of the tents

  • Fiona: You're close to one of the roadblocks.

The player destroys a roadblock

  • Fiona: One roadblock destroyed.

The player destroys their second tent

  • Fiona: Great, two down.

The player destroys their third tent

  • Fiona: That's three down, well done.

The player approaches the fourth roadblock

  • Fiona: This roadblock has heavier defenses than the others.

The player destroys their fourth roadblock

  • Fiona: One more down. This doesn't seem too hard.

The player destroys the final roadblock

  • Fiona: All the roadblocks have been cleared. The SK payment is en route to our account.

Gallery[]

Contracts in Mercenaries: Playground of Destruction
Allied Nations Ante UpOut of the WoodworkBringing Down the House
EmbeddedDowned Bird in Enemy NestThe Guns of Kirin-Do
Inspect and VerifyReactor RetrievalGambit
Humanitarian EffortsThe Ace of Spades
South Korea Stem the TideA Proper Function of GovernmentA Farewell to Kings
A Hot Time in NampoFirst PrinciplesMaster of None
Repo ManClear ChannelThe Acid Queen
In and OutBOOM!Titular Regius
China Pest ControlNo One Will Ever KnowUnder New Management
Escort ServicePersuasionKnock Knock
Manipulate the DataExit StrategyChain Reaction
An Eye for an EyeChokepointTwo Degrees of Separation
Russian Mafia FootholdGimme My MoneyBait and Switch
Playing the OddsOmertà...It's Who You Know
In the Neighborhood106 Miles to SinuijuRaw Materials
Escort ServiceHousekeepingLoose Ends
Bold denotes Ace contracts.
Italics denote contracts that require the player to verify a face card (King, Queen or Jack).
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