User blog:Pascal1526/Vehicle Armor

Vehicle Armor on Mercenaries 2 Vehicles
To Mercswiki editors,

I have this pretty ambitious idea about vehicle armor description. Right now vehicle armor is described as being "weak", "low", "medium", "average", "strong" and "very strong". What if we changed that vague description to an actual statistic?

I am proposing that we add a statistical amount of armor to the vehicles. My idea is to put the amount of 20/25/30mm HEAP (non AA) rounds it takes to destroy them besides the word description.

We won't need to fully destroy a vehicle when testing, we can just fire 1 to 30 rounds into the vehicle and then calculate how much the vehicle can potentially take before health reaches 0 (not considering the vehicle on fire damage). It could also help measure the damage of anti-armor and explosive weapons.

Anyone have opinions or ideas about this?